AvatarsConquest/Scripts/Items/Lights/HeatingStand.cs

60 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class HeatingStand : BaseLight
{
public override int LitItemID{ get { return 0x184A; } }
public override int UnlitItemID{ get { return 0x1849; } }
[Constructable]
public HeatingStand() : base( 0x1849 )
{
if ( Burnout )
Duration = TimeSpan.FromMinutes( 25 );
else
Duration = TimeSpan.Zero;
Burning = false;
Light = LightType.Empty;
Weight = 1.0;
}
public override void Ignite()
{
base.Ignite();
if ( ItemID == LitItemID )
Light = LightType.Circle150;
else if ( ItemID == UnlitItemID )
Light = LightType.Empty;
}
public override void Douse()
{
base.Douse();
if ( ItemID == LitItemID )
Light = LightType.Circle150;
else if ( ItemID == UnlitItemID )
Light = LightType.Empty;
}
public HeatingStand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}