AvatarsConquest/Scripts/Items/Lights/Lantern.cs

86 lines
No EOL
1.5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class Lantern : BaseEquipableLight
{
public override int LitItemID
{
get
{
if ( ItemID == 0xA15 || ItemID == 0xA17 )
return ItemID;
return 0xA22;
}
}
public override int UnlitItemID
{
get
{
if ( ItemID == 0xA18 )
return ItemID;
return 0xA25;
}
}
[Constructable]
public Lantern() : base( 0xA25 )
{
if ( Burnout )
Duration = TimeSpan.FromMinutes( 20 );
else
Duration = TimeSpan.Zero;
Burning = false;
Light = LightType.Circle300;
Weight = 2.0;
}
public Lantern( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LanternOfSouls : Lantern
{
public override int LabelNumber{ get{ return 1061618; } } // Lantern of Souls
[Constructable]
public LanternOfSouls()
{
Hue = 0x482;
}
public LanternOfSouls( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}