AvatarsConquest/Scripts/Items/Misc/Gold.cs

74 lines
No EOL
1.3 KiB
C#

using System;
namespace Server.Items
{
public class Gold : Item
{
public override double DefaultWeight
{
get { return ( 0.02 ); }
}
[Constructable]
public Gold() : this( 1 )
{
}
[Constructable]
public Gold( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
public Gold( int amount ) : base( 0xEED )
{
Stackable = true;
Amount = amount;
}
public Gold( Serial serial ) : base( serial )
{
}
public override int GetDropSound()
{
if ( Amount <= 1 )
return 0x2E4;
else if ( Amount <= 5 )
return 0x2E5;
else
return 0x2E6;
}
protected override void OnAmountChange( int oldValue )
{
int newValue = this.Amount;
UpdateTotal( this, TotalType.Gold, newValue - oldValue );
}
public override int GetTotal( TotalType type )
{
int baseTotal = base.GetTotal( type );
if ( type == TotalType.Gold )
baseTotal += this.Amount;
return baseTotal;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}