AvatarsConquest/Scripts/Items/Resources/Supplies.cs

604 lines
No EOL
12 KiB
C#

using System;
using Server;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class BaseSupply : Item
{
[Constructable]
public BaseSupply() : base( 0x1709 )
{
Name = "bottles";
SpecialName = "Bottle";
Weight = 10;
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( RootParentEntity is PlayerMobile )
{
Type itemType = ScriptCompiler.FindTypeByName( SpecialName );
Item supply = (Item)Activator.CreateInstance(itemType);
supply.Amount = 100;
if ( Name == "lockpicks" ){ supply.Amount = 50; }
else if ( Name == "boards" ){ supply.ItemID = 0x1BD7; supply.Weight = 1.0; }
((Mobile)RootParentEntity).AddToBackpack ( supply );
this.Delete();
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if ( this.Name == "lockpicks" )
list.Add( 1070722, "A Bundle of 50");
else
list.Add( 1070722, "A Bundle of 100");
}
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( Name );
}
public BaseSupply( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBottles : BaseSupply
{
[Constructable]
public SupplyBottles()
{
ItemID = 0x1709;
Name = "bottles";
SpecialName = "Bottle";
}
public SupplyBottles( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyLeather : BaseSupply
{
[Constructable]
public SupplyLeather()
{
ItemID = 0x170A;
Name = "leather";
SpecialName = "Leather";
}
public SupplyLeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyLogs : BaseSupply
{
[Constructable]
public SupplyLogs()
{
ItemID = 0x172F;
Name = "logs";
SpecialName = "WoodBoard";
}
public SupplyLogs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBoards : BaseSupply
{
[Constructable]
public SupplyBoards()
{
ItemID = 0x17BB;
Name = "boards";
SpecialName = "WoodBoard";
}
public SupplyBoards( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyIngots : BaseSupply
{
[Constructable]
public SupplyIngots()
{
ItemID = 0x17BC;
Name = "ingots";
SpecialName = "IronIngot";
}
public SupplyIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyCloth : BaseSupply
{
[Constructable]
public SupplyCloth()
{
ItemID = 0x1730;
Name = "cloth";
SpecialName = "Cloth";
}
public SupplyCloth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyMaps : BaseSupply
{
[Constructable]
public SupplyMaps()
{
ItemID = 0x1644;
Name = "blank maps";
SpecialName = "BlankMap";
}
public SupplyMaps( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyScrolls : BaseSupply
{
[Constructable]
public SupplyScrolls()
{
ItemID = 0x1794;
Name = "blank scrolls";
SpecialName = "BlankScroll";
}
public SupplyScrolls( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBandages : BaseSupply
{
[Constructable]
public SupplyBandages()
{
ItemID = 0x1795;
Name = "bandages";
SpecialName = "Bandage";
}
public SupplyBandages( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyArrows : BaseSupply
{
[Constructable]
public SupplyArrows()
{
ItemID = 0xF41;
Name = "arrows";
SpecialName = "Arrow";
}
public SupplyArrows( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBolts : BaseSupply
{
[Constructable]
public SupplyBolts()
{
ItemID = 0x1BFD;
Name = "bolts";
SpecialName = "Bolt";
}
public SupplyBolts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyLockpicks : BaseSupply
{
[Constructable]
public SupplyLockpicks()
{
ItemID = 0x14FD;
Name = "lockpicks";
SpecialName = "Lockpick";
}
public SupplyLockpicks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBlackPearl : BaseSupply
{
[Constructable]
public SupplyBlackPearl()
{
ItemID = 0x17B3;
Name = "black pearls";
SpecialName = "BlackPearl";
}
public SupplyBlackPearl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBloodmoss : BaseSupply
{
[Constructable]
public SupplyBloodmoss()
{
ItemID = 0x17B4;
Name = "blood moss";
SpecialName = "Bloodmoss";
}
public SupplyBloodmoss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyGarlic : BaseSupply
{
[Constructable]
public SupplyGarlic()
{
ItemID = 0x17B5;
Name = "garlic";
SpecialName = "Garlic";
}
public SupplyGarlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyGinseng : BaseSupply
{
[Constructable]
public SupplyGinseng()
{
ItemID = 0x17B6;
Name = "ginseng";
SpecialName = "Ginseng";
}
public SupplyGinseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyMandrakeRoot : BaseSupply
{
[Constructable]
public SupplyMandrakeRoot()
{
ItemID = 0x17B7;
Name = "mandrake roots";
SpecialName = "MandrakeRoot";
}
public SupplyMandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyNightshade : BaseSupply
{
[Constructable]
public SupplyNightshade()
{
ItemID = 0x17B8;
Name = "nightshade";
SpecialName = "Nightshade";
}
public SupplyNightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplySpidersSilk : BaseSupply
{
[Constructable]
public SupplySpidersSilk()
{
ItemID = 0x17B9;
Name = "spider silk";
SpecialName = "SpidersSilk";
}
public SupplySpidersSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplySulfurousAsh : BaseSupply
{
[Constructable]
public SupplySulfurousAsh()
{
ItemID = 0x17BA;
Name = "sulfurous ashes";
SpecialName = "SulfurousAsh";
}
public SupplySulfurousAsh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}