AvatarsConquest/Scripts/Items/Resources/Tailor/Leathers.cs

106 lines
No EOL
2 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseLeather : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseLeather( CraftResource resource ) : this( resource, 1 )
{
}
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
m_Resource = resource;
}
public BaseLeather( Serial serial ) : base( serial )
{
}
public override int LabelNumber
{
get
{
return 1047022;
}
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructable]
public Leather() : this( 1 )
{
}
[Constructable]
public Leather( int amount ) : base( CraftResource.Leathered, amount )
{
}
public Leather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}