AvatarsConquest/Scripts/Items/Skill Items/Tailor Items/FurnitureDyeTub.cs

36 lines
No EOL
856 B
C#

using System;
namespace Server.Items
{
public class FurnitureDyeTub : DyeTub
{
public override bool AllowDyables{ get{ return false; } }
public override bool AllowFurniture{ get{ return true; } }
public override int TargetMessage{ get{ return 501019; } } // Select the furniture to dye.
public override int FailMessage{ get{ return 501021; } } // That is not a piece of furniture.
[Constructable]
public FurnitureDyeTub()
{
Name = "furniture paint tub";
}
public FurnitureDyeTub( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}