AvatarsConquest/Scripts/Items/Skill Items/Tinkering/Clocks.cs

220 lines
No EOL
5 KiB
C#

using System;
using Server;
namespace Server.Items
{
public enum MoonPhase
{
NewMoon,
WaxingCrescentMoon,
FirstQuarter,
WaxingGibbous,
FullMoon,
WaningGibbous,
LastQuarter,
WaningCrescent
}
[Flipable( 0x104B, 0x104C )]
public class Clock : Item
{
private static DateTime m_ServerStart;
public static DateTime ServerStart
{
get{ return m_ServerStart; }
}
public static void Initialize()
{
m_ServerStart = DateTime.Now;
}
[Constructable]
public Clock() : this( 0x104B )
{
}
[Constructable]
public Clock( int itemID ) : base( itemID )
{
Weight = 3.0;
}
public Clock( Serial serial ) : base( serial )
{
}
public const double SecondsPerUOMinute = 5.0;
public const double MinutesPerUODay = SecondsPerUOMinute * 24;
private static DateTime WorldStart = new DateTime( 1997, 9, 1 );
public static MoonPhase GetMoonPhase( Map map, int x, int y )
{
int hours, minutes, totalMinutes;
GetTime( map, 3584, 2048, out hours, out minutes, out totalMinutes );
if ( map != null )
totalMinutes /= 10 + (map.MapIndex * 20);
return (MoonPhase)(totalMinutes % 8);
}
public static void GetTime( Map map, int x, int y, out int hours, out int minutes )
{
int totalMinutes;
GetTime( map, 3584, 2048, out hours, out minutes, out totalMinutes );
}
public static void GetTime( Map map, int x, int y, out int hours, out int minutes, out int totalMinutes )
{
TimeSpan timeSpan = DateTime.Now - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
if ( map != null )
totalMinutes += map.MapIndex * 320;
// Really on OSI this must be by subserver
totalMinutes += x / 16;
hours = (totalMinutes / 60) % 24;
minutes = totalMinutes % 60;
}
public static void GetTime( out int generalNumber, out string exactTime )
{
GetTime( null, 3584, 2048, out generalNumber, out exactTime );
}
public static void GetTime( Mobile from, out int generalNumber, out string exactTime )
{
GetTime( from.Map, 3584, 2048, out generalNumber, out exactTime );
}
public static void GetTime( Map map, int x, int y, out int generalNumber, out string exactTime )
{
int hours, minutes;
GetTime( map, 3584, 2048, out hours, out minutes );
// 00:00 AM - 00:59 AM : Witching hour
// 01:00 AM - 03:59 AM : Middle of night
// 04:00 AM - 07:59 AM : Early morning
// 08:00 AM - 11:59 AM : Late morning
// 12:00 PM - 12:59 PM : Noon
// 01:00 PM - 03:59 PM : Afternoon
// 04:00 PM - 07:59 PM : Early evening
// 08:00 PM - 11:59 AM : Late at night
if ( hours >= 20 )
generalNumber = 1042957; // It's late at night
else if ( hours >= 16 )
generalNumber = 1042956; // It's early in the evening
else if ( hours >= 13 )
generalNumber = 1042955; // It's the afternoon
else if ( hours >= 12 )
generalNumber = 1042954; // It's around noon
else if ( hours >= 08 )
generalNumber = 1042953; // It's late in the morning
else if ( hours >= 04 )
generalNumber = 1042952; // It's early in the morning
else if ( hours >= 01 )
generalNumber = 1042951; // It's the middle of the night
else
generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
hours %= 12;
if ( hours == 0 )
hours = 12;
exactTime = String.Format( "{0}:{1:D2}", hours, minutes );
}
public override void OnDoubleClick( Mobile from )
{
int genericNumber;
string exactTime;
GetTime( from, out genericNumber, out exactTime );
SendLocalizedMessageTo( from, genericNumber );
SendLocalizedMessageTo( from, 1042958, exactTime ); // ~1_TIME~ to be exact
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 3.0;
}
}
[Flipable( 0x104B, 0x104C )]
public class ClockRight : Clock
{
[Constructable]
public ClockRight() : base( 0x104B )
{
}
public ClockRight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x104B, 0x104C )]
public class ClockLeft : Clock
{
[Constructable]
public ClockLeft() : base( 0x104C )
{
}
public ClockLeft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}