AvatarsConquest/Scripts/Items/Skill Items/Tinkering/Spyglass.cs

52 lines
No EOL
1.1 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using Server.Items;
namespace Server.Items
{
[Flipable( 0x14F5, 0x14F6 )]
public class Spyglass : Item
{
[Constructable]
public Spyglass() : base( 0x14F5 )
{
Name = "spyglass";
Weight = 3.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( from.Map != Map.Britannia )
{
from.SendMessage( "That does not work here!" );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008155 ); // You peer into the heavens, seeking the moons...
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008146 + (int)Clock.GetMoonPhase( Map.Britannia, 3584, 2048 ) );
}
}
public Spyglass( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}