AvatarsConquest/Scripts/Items/Traps/StoneFaceTrap.cs

163 lines
No EOL
3.5 KiB
C#

using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum StoneFaceTrapType
{
NorthWestWall,
NorthWall,
WestWall
}
public class StoneFaceTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public StoneFaceTrapType Type
{
get
{
switch ( ItemID )
{
case 0x10F5: case 0x10F6: case 0x10F7: return StoneFaceTrapType.NorthWestWall;
case 0x10FC: case 0x10FD: case 0x10FE: return StoneFaceTrapType.NorthWall;
case 0x110F: case 0x1110: case 0x1111: return StoneFaceTrapType.WestWall;
}
return StoneFaceTrapType.NorthWestWall;
}
set
{
bool breathing = this.Breathing;
ItemID = ( breathing ? GetFireID( value ) : GetBaseID( value ) );
}
}
public bool Breathing
{
get{ return ( ItemID == GetFireID( this.Type ) ); }
set
{
if ( value )
ItemID = GetFireID( this.Type );
else
ItemID = GetBaseID( this.Type );
}
}
public static int GetBaseID( StoneFaceTrapType type )
{
switch ( type )
{
case StoneFaceTrapType.NorthWestWall: return 0x10F5;
case StoneFaceTrapType.NorthWall: return 0x10FC;
case StoneFaceTrapType.WestWall: return 0x110F;
}
return 0;
}
public static int GetFireID( StoneFaceTrapType type )
{
switch ( type )
{
case StoneFaceTrapType.NorthWestWall: return 0x10F7;
case StoneFaceTrapType.NorthWall: return 0x10FE;
case StoneFaceTrapType.WestWall: return 0x1111;
}
return 0;
}
[Constructable]
public StoneFaceTrap() : base( 0x10FC )
{
Light = LightType.Circle225;
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 2; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.Zero; } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.PlaySound( Location, Map, 0x359 );
Breathing = true;
Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( FinishBreath ) );
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( TriggerDamage ) );
}
public virtual void FinishBreath()
{
Breathing = false;
}
public virtual void TriggerDamage()
{
foreach ( Mobile mob in GetMobilesInRange( 1 ) )
{
if ( mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player )
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), mob, mob, Utility.Dice( 3, 15, 0 ) );
}
}
public StoneFaceTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Breathing = false;
}
}
public class StoneFaceTrapNoDamage : StoneFaceTrap
{
[Constructable]
public StoneFaceTrapNoDamage()
{
}
public StoneFaceTrapNoDamage( Serial serial ) : base( serial )
{
}
public override void TriggerDamage()
{
// nothing..
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}