AvatarsConquest/Scripts/Items/Wands/BaseWand.cs

244 lines
No EOL
7.3 KiB
C#

using System;
using System.Text;
using System.Collections;
using Server.Network;
using Server.Targeting;
using Server.Spells;
namespace Server.Items
{
public enum WandEffect
{
Clumsiness,
Healing,
Feeblemindedness,
Weakness,
MagicArrow,
Harming,
Fireball,
GreaterHealing,
Lightning,
ManaDraining,
Recall,
Mark,
RemoveTrap,
Unlock,
Resurrection
}
public abstract class BaseWand : BaseBashing
{
public override int UOStrengthReq { get { return 0; } }
public override int UOMinDamage { get { return 2; } }
public override int UOMaxDamage { get { return 6; } }
public override int UOSpeed { get { return 35; } }
public override int InitMinHits { get { return 31; } }
public override int InitMaxHits { get { return 110; } }
private WandEffect m_WandEffect;
public virtual TimeSpan GetUseDelay{ get{ return TimeSpan.FromSeconds( 4.0 ); } }
[CommandProperty( AccessLevel.GameMaster )]
public WandEffect Effect
{
get{ return m_WandEffect; }
set{ m_WandEffect = value; InvalidateProperties(); }
}
public BaseWand( WandEffect effect, int minCharges, int maxCharges ) : base( Utility.RandomList( 0xDF2, 0xDF3, 0xDF4, 0xDF5 ) )
{
Weight = 1.0;
Effect = effect;
m_Uses = Utility.RandomMinMax( minCharges, maxCharges );
m_UsesMax = m_Uses;
}
public void ConsumeCharge( Mobile from )
{
ConsumeUses();
if ( m_Uses == 0 )
{
from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
Name = "useless wand";
}
ApplyDelayTo( from );
}
public BaseWand( Serial serial ) : base( serial )
{
}
public virtual void ApplyDelayTo( Mobile from )
{
from.BeginAction( typeof( BaseWand ) );
Timer.DelayCall( GetUseDelay, new TimerStateCallback( ReleaseWandLock_Callback ), from );
}
public virtual void ReleaseWandLock_Callback( object state )
{
((Mobile)state).EndAction( typeof( BaseWand ) );
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.CanBeginAction( typeof( BaseWand ) ) )
return;
if ( Parent == from )
{
if ( m_Uses > 0 )
OnWandUse( from );
else
from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
}
else
{
from.SendLocalizedMessage( 502641 ); // You must equip this item to use it.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_WandEffect );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_WandEffect = (WandEffect)reader.ReadInt();
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Uses > 0 && Server.Misc.Settings.DisplayInfo() )
{
switch ( m_WandEffect )
{
case WandEffect.Clumsiness: list.Add( 1017326, m_Uses.ToString() ); break; // clumsiness charges: ~1_val~
case WandEffect.Healing: list.Add( 1017329, m_Uses.ToString() ); break; // healing charges: ~1_val~
case WandEffect.Feeblemindedness: list.Add( 1017327, m_Uses.ToString() ); break; // feeblemind charges: ~1_val~
case WandEffect.Weakness: list.Add( 1017328, m_Uses.ToString() ); break; // weakness charges: ~1_val~
case WandEffect.MagicArrow: list.Add( 1060492, m_Uses.ToString() ); break; // magic arrow charges: ~1_val~
case WandEffect.Harming: list.Add( 1017334, m_Uses.ToString() ); break; // harm charges: ~1_val~
case WandEffect.Fireball: list.Add( 1060487, m_Uses.ToString() ); break; // fireball charges: ~1_val~
case WandEffect.GreaterHealing: list.Add( 1017330, m_Uses.ToString() ); break; // greater healing charges: ~1_val~
case WandEffect.Lightning: list.Add( 1060491, m_Uses.ToString() ); break; // lightning charges: ~1_val~
case WandEffect.ManaDraining: list.Add( 1017339, m_Uses.ToString() ); break; // mana drain charges: ~1_val~
case WandEffect.Recall: list.Add( 1017343, m_Uses.ToString() ); break; // recall charges: ~1_val~
case WandEffect.Mark: list.Add( 1017344, m_Uses.ToString() ); break; // mark charges: ~1_val~
case WandEffect.RemoveTrap: list.Add( 1017345, m_Uses.ToString() ); break; // remove trap charges: ~1_val~
case WandEffect.Unlock: list.Add( 1017346, m_Uses.ToString() ); break; // unlock charges: ~1_val~
case WandEffect.Resurrection: list.Add( 1017349, m_Uses.ToString() ); break; // resurrection charges: ~1_val~
}
}
else if ( m_Uses > 0 )
{
double usage = (double)m_Uses / (double)m_UsesMax;
if ( usage > 0.95 )
list.Add( 1063269 ); // Fully Charged
else if ( usage > 0.75 )
list.Add( 1063270 ); // Mostly Charged
else if ( usage > 0.50 )
list.Add( 1063271 ); // Partially Charged
else if ( usage > 0.25 )
list.Add( 1063272 ); // Somewhat Charged
else if ( usage > 0.05 )
list.Add( 1063273 ); // Barely Charged
else
list.Add( 1063274 ); // Almost Drained
}
}
public override void OnSingleClick( Mobile from )
{
ArrayList attrs = new ArrayList();
if ( DisplayLootType )
{
if ( LootType == LootType.Blessed )
attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
}
int num = 0;
switch ( m_WandEffect )
{
case WandEffect.Clumsiness: num = 3002011; break;
case WandEffect.Healing: num = 3002014; break;
case WandEffect.Feeblemindedness: num = 3002013; break;
case WandEffect.Weakness: num = 3002018; break;
case WandEffect.MagicArrow: num = 3002015; break;
case WandEffect.Harming: num = 3002022; break;
case WandEffect.Fireball: num = 3002028; break;
case WandEffect.GreaterHealing: num = 3002039; break;
case WandEffect.Lightning: num = 3002040; break;
case WandEffect.ManaDraining: num = 3002041; break;
case WandEffect.Recall: num = 3002042; break;
case WandEffect.Mark: num = 3002055; break;
case WandEffect.RemoveTrap: num = 3002024; break;
case WandEffect.Unlock: num = 3002033; break;
case WandEffect.Resurrection: num = 3002069; break;
}
if ( num > 0 )
attrs.Add( new EquipInfoAttribute( num, m_Uses ) );
int number;
if ( Name == null )
{
number = 1017085;
}
else
{
this.LabelTo( from, Name );
number = 1041000;
}
if ( attrs.Count == 0 && Crafter == null && Name != null )
return;
EquipmentInfo eqInfo = new EquipmentInfo( number, Crafter, false, (EquipInfoAttribute[])attrs.ToArray( typeof( EquipInfoAttribute ) ) );
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
}
public void Cast( Spell spell )
{
bool m = Movable;
Movable = false;
spell.Cast();
Movable = m;
}
public virtual void OnWandUse( Mobile from )
{
from.Target = new WandTarget( this );
}
public virtual void DoWandTarget( Mobile from, object o )
{
if ( Deleted || m_Uses <= 0 || Parent != from || o is StaticTarget || o is LandTarget )
return;
if ( OnWandTarget( from, o ) )
ConsumeCharge( from );
}
public virtual bool OnWandTarget( Mobile from, object o )
{
return true;
}
}
}