AvatarsConquest/Scripts/Items/Weapons/Axes/Axe.cs

42 lines
No EOL
925 B
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF49, 0xF4a )]
public class Axe : BaseAxe
{
public override int UOStrengthReq{ get{ return 35; } }
public override int UOMinDamage{ get{ return 6; } }
public override int UOMaxDamage{ get{ return 33; } }
public override int UOSpeed{ get{ return 37; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
public Axe() : base( 0xF49 )
{
Weight = 4.0;
}
public Axe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}