59 lines
No EOL
1.4 KiB
C#
59 lines
No EOL
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Targets;
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namespace Server.Items
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{
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public abstract class BaseKnife : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x238; } }
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public override SkillName DefSkill{ get{ return SkillName.Swords; } }
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public override WeaponType DefType{ get{ return WeaponType.Slashing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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public BaseKnife( int itemID ) : base( itemID )
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{
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}
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public BaseKnife( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
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from.Target = new BladedItemTarget( this );
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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if ( Poison != null && PoisonCharges > 0 )
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{
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--PoisonCharges;
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if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
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defender.ApplyPoison( attacker, Poison );
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}
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}
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}
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} |