AvatarsConquest/Scripts/Items/Weapons/Knives/BaseKnife.cs

59 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Targets;
namespace Server.Items
{
public abstract class BaseKnife : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x238; } }
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
public override WeaponType DefType{ get{ return WeaponType.Slashing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
public BaseKnife( int itemID ) : base( itemID )
{
}
public BaseKnife( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
from.Target = new BladedItemTarget( this );
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
if ( Poison != null && PoisonCharges > 0 )
{
--PoisonCharges;
if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
defender.ApplyPoison( attacker, Poison );
}
}
}
}