AvatarsConquest/Scripts/Items/Weapons/Maces/WarHammer.cs

45 lines
No EOL
1 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1439, 0x1438 )]
public class WarHammer : BaseBashing
{
public override int UOStrengthReq{ get{ return 40; } }
public override int UOMinDamage{ get{ return 8; } }
public override int UOMaxDamage{ get{ return 36; } }
public override int UOSpeed{ get{ return 31; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
public WarHammer() : base( 0x1439 )
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public WarHammer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}