54 lines
No EOL
1.3 KiB
C#
54 lines
No EOL
1.3 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13B2, 0x13B1 )]
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public class Bow : BaseRanged
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{
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public override int EffectID{ get{ return 0xF42; } }
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public override Type AmmoType{ get{ return typeof( Arrow ); } }
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public override Item Ammo{ get{ return new Arrow(); } }
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public override int UOStrengthReq{ get{ return 20; } }
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public override int UOMinDamage{ get{ return 9; } }
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public override int UOMaxDamage{ get{ return 41; } }
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public override int UOSpeed{ get{ return 20; } }
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public override int DefMaxRange{ get{ return 10; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
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[Constructable]
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public Bow() : base( 0x13B2 )
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{
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Weight = 6.0;
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Layer = Layer.TwoHanded;
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}
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public Bow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 7.0 )
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Weight = 6.0;
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}
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}
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} |