AvatarsConquest/Scripts/Items/Weapons/Staves/BaseStaff.cs

45 lines
No EOL
1.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public abstract class BaseStaff : BaseMeleeWeapon
{
public override int DefHitSound{ get{ return 0x233; } }
public override int DefMissSound{ get{ return 0x239; } }
public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
public override WeaponType DefType{ get{ return WeaponType.Staff; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
public BaseStaff( int itemID ) : base( itemID )
{
}
public BaseStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
{
base.OnHit( attacker, defender, damageBonus );
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
}
}
}