45 lines
No EOL
1.1 KiB
C#
45 lines
No EOL
1.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class BaseStaff : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x233; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
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public override WeaponType DefType{ get{ return WeaponType.Staff; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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public BaseStaff( int itemID ) : base( itemID )
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{
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}
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public BaseStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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}
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} |