AvatarsConquest/Scripts/Items/Weapons/Swords/Rapier.cs

47 lines
No EOL
1.2 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1403, 0x1402 )]
public class Rapier : BaseSword
{
public override int UOStrengthReq{ get{ return 15; } }
public override int UOMinDamage{ get{ return 4; } }
public override int UOMaxDamage{ get{ return 32; } }
public override int UOSpeed{ get{ return 50; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Rapier() : base( 0x1403 )
{
Weight = 4.0;
Name = "rapier";
}
public Rapier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}