32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System;
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using Server;
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namespace Server.Misc
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{
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// This fastwalk detection is no longer required
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// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
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public class Fastwalk
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{
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private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
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private static bool Enabled = false; // Is fastwalk detection enabled?
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private static bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
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private static AccessLevel AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
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public static void Initialize()
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{
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Mobile.FwdMaxSteps = MaxSteps;
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Mobile.FwdEnabled = Enabled;
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Mobile.FwdUOTDOverride = UOTDOverride;
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Mobile.FwdAccessOverride = AccessOverride;
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if ( Enabled )
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EventSink.FastWalk += new FastWalkEventHandler( OnFastWalk );
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}
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public static void OnFastWalk( FastWalkEventArgs e )
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{
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e.Blocked = true;//disallow this fastwalk
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Console.WriteLine( "Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name );
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}
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}
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}
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