AvatarsConquest/Scripts/Mobiles/Animals/Birds/GiantHawk.cs

58 lines
1.2 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class GiantHawk : BaseCreature
{
[Constructable]
public GiantHawk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant hawk";
Body = 224;
BaseSoundID = 0x2EE;
Hue = 2708;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = -500;
VirtualArmor = 24;
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public GiantHawk( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}