58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dead bird" )]
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public class GiantHawk : BaseCreature
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{
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[Constructable]
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public GiantHawk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant hawk";
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Body = 224;
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BaseSoundID = 0x2EE;
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Hue = 2708;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 45.1, 70.0 );
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Fame = 1000;
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Karma = -500;
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VirtualArmor = 24;
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}
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public override int Meat { get { return 5; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 50; } }
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public GiantHawk( Serial serial ): base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)2 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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