AvatarsConquest/Scripts/Mobiles/Animals/Birds/Roc.cs

61 lines
1.3 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class Roc : BaseCreature
{
[Constructable]
public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a roc";
Body = 224;
BaseSoundID = 0x2EE;
SetStr( 1201, 1410 );
SetDex( 171, 270 );
SetInt( 301, 325 );
SetHits( 901, 1100 );
SetMana( 60 );
SetDamage( 20, 30 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 100.1, 110.0 );
SetSkill( SkillName.HandToHand, 100.1, 120.0 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Gems, 4 );
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 100; } }
public Roc( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}