61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dead bird" )]
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public class Roc : BaseCreature
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{
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[Constructable]
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public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a roc";
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Body = 224;
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BaseSoundID = 0x2EE;
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SetStr( 1201, 1410 );
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SetDex( 171, 270 );
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SetInt( 301, 325 );
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SetHits( 901, 1100 );
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SetMana( 60 );
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SetDamage( 20, 30 );
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SetSkill( SkillName.MagicResist, 85.1, 100.0 );
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SetSkill( SkillName.Tactics, 100.1, 110.0 );
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SetSkill( SkillName.HandToHand, 100.1, 120.0 );
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Fame = 18000;
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Karma = -18000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.Gems, 4 );
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}
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public override int Meat { get { return 5; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 100; } }
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public Roc( Serial serial ): base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)2 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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