AvatarsConquest/Scripts/Mobiles/Animals/Canines/Dog.cs

56 lines
No EOL
1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dog corpse" )]
public class Dog : BaseCreature
{
[Constructable]
public Dog() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a dog";
Body = 217;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x85;
SetStr( 27, 37 );
SetDex( 28, 43 );
SetInt( 29, 37 );
SetHits( 17, 22 );
SetMana( 0 );
SetDamage( 4, 7 );
SetSkill( SkillName.MagicResist, 22.1, 47.0 );
SetSkill( SkillName.Tactics, 19.2, 31.0 );
SetSkill( SkillName.HandToHand, 19.2, 31.0 );
Fame = 0;
Karma = 300;
VirtualArmor = 12;
}
public override int Meat{ get{ return 1; } }
public Dog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}