AvatarsConquest/Scripts/Mobiles/Animals/Pets/Llama.cs

60 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a llama corpse" )]
public class Llama : BaseMount
{
[Constructable]
public Llama() : this( "a llama" )
{
}
[Constructable]
public Llama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Invulnerable = true;
BaseSoundID = 0x3F3;
SetStr( 21, 49 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 15, 27 );
SetMana( 0 );
SetDamage( 3, 5 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
Fame = 0;
Karma = 200;
ControlSlots = 2;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public Llama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}