AvatarsConquest/Scripts/Mobiles/Animals/Rodents/GiantRat.cs

62 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant rat corpse" )]
[TypeAlias( "Server.Mobiles.Giantrat" )]
public class GiantRat : BaseCreature
{
[Constructable]
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant rat";
Body = 215;
BaseSoundID = 0x188;
SetStr( 32, 74 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 26, 39 );
SetMana( 0 );
SetDamage( 4, 8 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public GiantRat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}