AvatarsConquest/Scripts/Mobiles/Animals/Rodents/Rabbit.cs

64 lines
No EOL
1.4 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
[Constructable]
public Rabbit() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";
Body = 205;
if ( 0.5 >= Utility.RandomDouble() )
Hue = Utility.RandomAnimalHue();
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 6;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Rabbit(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}