AvatarsConquest/Scripts/Mobiles/Animals/Rodents/Rat.cs

60 lines
No EOL
1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a rat corpse" )]
public class Rat : BaseCreature
{
[Constructable]
public Rat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rat";
Body = 238;
BaseSoundID = 0xCC;
SetStr( 9 );
SetDex( 35 );
SetInt( 5 );
SetHits( 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.HandToHand, 4.0 );
Fame = 150;
Karma = -150;
VirtualArmor = 6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public Rat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}