87 lines
2 KiB
C#
87 lines
2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Targeting;
|
|
using Server.Network;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class BerserkAI : BaseAI
|
|
{
|
|
public BerserkAI(BaseCreature m) : base (m)
|
|
{
|
|
}
|
|
|
|
public override bool DoActionWander()
|
|
{
|
|
m_Mobile.DebugSay( "I have No Combatant" );
|
|
|
|
if( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Closest, false, true, true) )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "I have detected " + m_Mobile.FocusMob.Name + " and I will attack" );
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
}
|
|
else
|
|
{
|
|
base.DoActionWander();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool DoActionCombat()
|
|
{
|
|
if( m_Mobile.Combatant == null || m_Mobile.Combatant.Deleted )
|
|
{
|
|
m_Mobile.DebugSay("My combatant is deleted");
|
|
Action = ActionType.Guard;
|
|
return true;
|
|
}
|
|
|
|
if( WalkMobileRange( m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
|
|
{
|
|
// Be sure to face the combatant
|
|
m_Mobile.Direction = m_Mobile.GetDirectionTo( m_Mobile.Combatant.Location );
|
|
}
|
|
else
|
|
{
|
|
if( m_Mobile.Combatant != null )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay("I am still not in range of " + m_Mobile.Combatant.Name);
|
|
|
|
if( (int) m_Mobile.GetDistanceToSqrt( m_Mobile.Combatant ) > m_Mobile.RangePerception + 1 )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "I have lost " + m_Mobile.Combatant.Name );
|
|
|
|
Action = ActionType.Guard;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool DoActionGuard()
|
|
{
|
|
if ( AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true ) )
|
|
{
|
|
if ( m_Mobile.Debug )
|
|
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
}
|
|
else
|
|
{
|
|
base.DoActionGuard();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|