AvatarsConquest/Scripts/Mobiles/Base/PlayerMobile.cs

2173 lines
No EOL
56 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Seventh;
using Server.Targeting;
using Server.Regions;
using Server.Accounting;
using Server.Engines.Craft;
using Server.Engines.PartySystem;
namespace Server.Mobiles
{
#region Enums
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000001,
KarmaLocked = 0x00000002,
UseOwnFilter = 0x00000004,
PagingSquelched = 0x00000008,
AcceptGuildInvites = 0x00000010
}
public enum NpcGuild
{
None,
AssassinsGuild,
BardsGuild,
MagesGuild,
RangersGuild,
ThievesGuild,
WarriorsGuild,
AlchemistsGuild,
BlacksmithsGuild,
CarpentryGuild,
HealersGuild,
LibrariansGuild,
MarinersGuild,
TailorsGuild,
TinkersGuild
}
#endregion
public class PlayerMobile : Mobile
{
private class CountAndTimeStamp
{
private int m_Count;
private DateTime m_Stamp;
public CountAndTimeStamp()
{
}
public DateTime TimeStamp { get{ return m_Stamp; } }
public int Count
{
get { return m_Count; }
set { m_Count = value; m_Stamp = DateTime.Now; }
}
}
private DesignContext m_DesignContext;
private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private TimeSpan m_NpcGuildGameTime;
private DateTime m_Camp;
private DateTime m_Bedroll;
private PlayerFlag m_Flags;
private int m_StepsTaken;
private int m_Profession;
private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles
private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
/*
* a value of zero means, that the mobile is not executing the spell. Otherwise,
* the value should match the BaseMana required
*/
private DateTime m_LastOnline;
private Server.Guilds.RankDefinition m_GuildRank;
private int m_GuildMessageHue, m_AllianceMessageHue;
private List<Mobile> m_AllFollowers;
private List<Mobile> m_RecentlyReported;
private int m_QuestLevel;
private string m_MapMarkers;
#region Getters & Setters
public List<Mobile> RecentlyReported
{
get
{
return m_RecentlyReported;
}
set
{
m_RecentlyReported = value;
}
}
public List<Mobile> AllFollowers
{
get
{
if( m_AllFollowers == null )
m_AllFollowers = new List<Mobile>();
return m_AllFollowers;
}
}
public Server.Guilds.RankDefinition GuildRank
{
get
{
if( this.AccessLevel >= AccessLevel.GameMaster )
return Server.Guilds.RankDefinition.Leader;
else
return m_GuildRank;
}
set{ m_GuildRank = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int QuestLevel
{
get{ return m_QuestLevel; }
set{ m_QuestLevel = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public string MapMarkers
{
get{ return m_MapMarkers; }
set{ m_MapMarkers = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int GuildMessageHue
{
get{ return m_GuildMessageHue; }
set{ m_GuildMessageHue = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int AllianceMessageHue
{
get { return m_AllianceMessageHue; }
set { m_AllianceMessageHue = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Profession
{
get{ return m_Profession; }
set{ m_Profession = value; }
}
public int StepsTaken
{
get{ return m_StepsTaken; }
set{ m_StepsTaken = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsStealthing // IsStealthing should be moved to Server.Mobiles
{
get { return m_IsStealthing; }
set { m_IsStealthing = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IgnoreMobiles // IgnoreMobiles should be moved to Server.Mobiles
{
get
{
return m_IgnoreMobiles;
}
set
{
if( m_IgnoreMobiles != value )
{
m_IgnoreMobiles = value;
Delta( MobileDelta.Flags );
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public NpcGuild NpcGuild
{
get{ return m_NpcGuild; }
set{ m_NpcGuild = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NpcGuildJoinTime
{
get{ return m_NpcGuildJoinTime; }
set{ m_NpcGuildJoinTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime LastOnline
{
get{ return m_LastOnline; }
set{ m_LastOnline = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NpcGuildGameTime
{
get{ return m_NpcGuildGameTime; }
set{ m_NpcGuildGameTime = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Camp
{
get{ return m_Camp; }
set{ m_Camp = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Bedroll
{
get{ return m_Bedroll; }
set{ m_Bedroll = value; }
}
#endregion
#region PlayerFlags
public PlayerFlag Flags
{
get{ return m_Flags; }
set{ m_Flags = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PagingSquelched
{
get{ return GetFlag( PlayerFlag.PagingSquelched ); }
set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool KarmaLocked
{
get{ return GetFlag( PlayerFlag.KarmaLocked ); }
set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool UseOwnFilter
{
get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool AcceptGuildInvites
{
get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
}
#endregion
#region Auto Arrow Recovery
private Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type,int>();
public Dictionary<Type, int> RecoverableAmmo
{
get { return m_RecoverableAmmo; }
}
public void RecoverAmmo()
{
}
#endregion
private DateTime m_AnkhNextUse;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime AnkhNextUse
{
get{ return m_AnkhNextUse; }
set{ m_AnkhNextUse = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan DisguiseTimeLeft
{
get{ return DisguiseTimers.TimeRemaining( this ); }
}
private DateTime m_PeacedUntil;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime PeacedUntil
{
get { return m_PeacedUntil; }
set { m_PeacedUntil = value; }
}
public static Direction GetDirection4( Point3D from, Point3D to )
{
int dx = from.X - to.X;
int dy = from.Y - to.Y;
int rx = dx - dy;
int ry = dx + dy;
Direction ret;
if ( rx >= 0 && ry >= 0 )
ret = Direction.West;
else if ( rx >= 0 && ry < 0 )
ret = Direction.South;
else if ( rx < 0 && ry < 0 )
ret = Direction.East;
else
ret = Direction.North;
return ret;
}
public override bool OnDroppedItemToWorld( Item item, Point3D location )
{
if ( !base.OnDroppedItemToWorld( item, location ) )
return false;
IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );
foreach ( Mobile m in mobiles )
{
if ( m.Z >= location.Z && m.Z < location.Z + 16 )
{
mobiles.Free();
return false;
}
}
mobiles.Free();
BounceInfo bi = item.GetBounce();
if ( bi != null )
{
Type type = item.GetType();
if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
{
object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );
if ( objs != null && objs.Length > 0 )
{
FlipableAttribute fp = objs[0] as FlipableAttribute;
if ( fp != null )
{
int[] itemIDs = fp.ItemIDs;
Point3D oldWorldLoc = bi.m_WorldLoc;
Point3D newWorldLoc = location;
if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
{
Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );
if ( itemIDs.Length == 2 )
{
switch ( dir )
{
case Direction.North:
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East:
case Direction.West: item.ItemID = itemIDs[1]; break;
}
}
else if ( itemIDs.Length == 4 )
{
switch ( dir )
{
case Direction.South: item.ItemID = itemIDs[0]; break;
case Direction.East: item.ItemID = itemIDs[1]; break;
case Direction.North: item.ItemID = itemIDs[2]; break;
case Direction.West: item.ItemID = itemIDs[3]; break;
}
}
}
}
}
}
}
return true;
}
public override int GetPacketFlags()
{
int flags = base.GetPacketFlags();
if ( m_IgnoreMobiles )
flags |= 0x10;
return flags;
}
public override int GetOldPacketFlags()
{
int flags = base.GetOldPacketFlags();
if ( m_IgnoreMobiles )
flags |= 0x10;
return flags;
}
public bool GetFlag( PlayerFlag flag )
{
return ( (m_Flags & flag) != 0 );
}
public void SetFlag( PlayerFlag flag, bool value )
{
if ( value )
m_Flags |= flag;
else
m_Flags &= ~flag;
}
public DesignContext DesignContext
{
get{ return m_DesignContext; }
set{ m_DesignContext = value; }
}
public static void Initialize()
{
if ( FastwalkPrevention )
PacketHandlers.RegisterThrottler( 0x02, new ThrottlePacketCallback( MovementThrottle_Callback ) );
EventSink.Login += new LoginEventHandler( OnLogin );
EventSink.Logout += new LogoutEventHandler( OnLogout );
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
}
protected override void OnRaceChange( Race oldRace )
{
ValidateEquipment();
}
public override int MaxWeight { get { return (40 + (int)(3.5 * this.Str)); } }
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
public override void OnNetStateChanged()
{
m_LastGlobalLight = -1;
m_LastPersonalLight = -1;
}
public override void ComputeBaseLightLevels( out int global, out int personal )
{
global = LightCycle.ComputeLevelFor( this );
personal = this.LightLevel;
}
public override void CheckLightLevels( bool forceResend )
{
NetState ns = this.NetState;
if ( ns == null )
return;
int global, personal;
ComputeLightLevels( out global, out personal );
if ( !forceResend )
forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );
if ( !forceResend )
return;
m_LastGlobalLight = global;
m_LastPersonalLight = personal;
ns.Send( GlobalLightLevel.Instantiate( global ) );
ns.Send( new PersonalLightLevel( this, personal ) );
}
private static void OnLogin( LoginEventArgs e )
{
Mobile from = e.Mobile;
if ( AccountHandler.LockdownLevel > AccessLevel.Player )
{
string notice;
Accounting.Account acct = from.Account as Accounting.Account;
if ( acct == null || !acct.HasAccess( from.NetState ) )
{
if ( from.AccessLevel == AccessLevel.Player )
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
else
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
}
else if ( from.AccessLevel >= AccessLevel.Administrator )
{
notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
}
else
{
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
}
from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
return;
}
}
private bool m_NoDeltaRecursion;
public void ValidateEquipment()
{
if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
return;
if ( this.Items == null )
return;
m_NoDeltaRecursion = true;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
}
private void ValidateEquipment_Sandbox()
{
try
{
if ( Map == null || Map == Map.Internal )
return;
List<Item> items = this.Items;
if ( items == null )
return;
bool moved = false;
int str = this.Str;
int dex = this.Dex;
int intel = this.Int;
Mobile from = this;
for ( int i = items.Count - 1; i >= 0; --i )
{
if ( i >= items.Count )
continue;
Item item = items[i];
if ( item is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)item;
bool drop = false;
if( dex < weapon.DexRequirement )
drop = true;
else if( str < Ultima.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
drop = true;
else if( intel < weapon.IntRequirement )
drop = true;
if ( drop )
{
string name = weapon.Name;
if ( name == null )
name = String.Format( "#{0}", weapon.LabelNumber );
from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
from.AddToBackpack( weapon );
moved = true;
}
}
else if ( item is BaseArmor )
{
BaseArmor armor = (BaseArmor)item;
bool drop = false;
if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else
{
int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );
if( dex < dexReq || (dex + dexBonus) < 1 )
drop = true;
else if( str < strReq || (str + strBonus) < 1 )
drop = true;
else if( intel < intReq || (intel + intBonus) < 1 )
drop = true;
}
if ( drop )
{
string name = armor.Name;
if ( name == null )
name = String.Format( "#{0}", armor.LabelNumber );
if ( armor is BaseShield )
from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
else
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack( armor );
moved = true;
}
}
else if ( item is BaseClothing )
{
BaseClothing clothing = (BaseClothing)item;
bool drop = false;
if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
{
drop = true;
}
if ( drop )
{
string name = clothing.Name;
if ( name == null )
name = String.Format( "#{0}", clothing.LabelNumber );
from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack( clothing );
moved = true;
}
}
}
if ( moved )
from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
}
catch ( Exception e )
{
Console.WriteLine( e );
}
finally
{
m_NoDeltaRecursion = false;
}
}
public override void Delta( MobileDelta flag )
{
base.Delta( flag );
if ( (flag & MobileDelta.Stat) != 0 )
ValidateEquipment();
}
private static void Disconnect( object state )
{
NetState ns = ((Mobile)state).NetState;
if ( ns != null )
ns.Dispose();
}
private static void OnLogout( LogoutEventArgs e )
{
}
private static void EventSink_Connected( ConnectedEventArgs e )
{
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_SessionStart = DateTime.Now;
pm.LastOnline = DateTime.Now;
}
DisguiseTimers.StartTimer( e.Mobile );
}
private static void EventSink_Disconnected( DisconnectedEventArgs e )
{
Mobile from = e.Mobile;
DesignContext context = DesignContext.Find( from );
if ( context != null )
{
/* Client disconnected
* - Remove design context
* - Eject all from house
* - Restore relocated entities
*/
// Remove design context
DesignContext.Remove( from );
// Eject all from house
from.RevealingAction();
foreach ( Item item in context.Foundation.GetItems() )
item.Location = context.Foundation.BanLocation;
foreach ( Mobile mobile in context.Foundation.GetMobiles() )
mobile.Location = context.Foundation.BanLocation;
// Restore relocated entities
context.Foundation.RestoreRelocatedEntities();
}
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);
pm.m_SpeechLog = null;
pm.LastOnline = DateTime.Now;
}
DisguiseTimers.StopTimer( from );
if ( Server.Misc.Settings.LogoutSave() ){ World.Save( true, false ); }
}
public override void RevealingAction()
{
if ( m_DesignContext != null )
return;
Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
base.RevealingAction();
m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
}
[CommandProperty( AccessLevel.GameMaster )]
public override bool Hidden
{
get
{
return base.Hidden;
}
set
{
base.Hidden = value;
}
}
public override void OnSubItemAdded( Item item )
{
if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
{
int maxWeight = WeightOverloading.GetMaxWeight( this );
int curWeight = Mobile.BodyWeight + this.TotalWeight;
if ( curWeight > maxWeight )
this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
}
}
public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
if ( target.Invulnerable || target is PlayerVendor || target is TownCrier )
{
if ( message )
{
if ( target.Title == null )
SendMessage( "{0} the vendor cannot be harmed.", target.Name );
else
SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
}
return false;
}
return base.CanBeHarmful( target, message, ignoreOurBlessedness );
}
public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
{
if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
return false;
return base.CanBeBeneficial( target, message, allowDead );
}
public override bool CheckContextMenuDisplay( IEntity target )
{
return ( m_DesignContext == null );
}
public override void OnItemAdded( Item item )
{
base.OnItemAdded( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
}
public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );
if ( item is BaseArmor || item is BaseWeapon )
{
Hits=Hits; Stam=Stam; Mana=Mana;
}
if ( this.NetState != null )
CheckLightLevels( false );
}
public override double ArmorRating
{
get
{
//BaseArmor ar;
double rating = 0.0;
AddArmorRating( ref rating, NeckArmor );
AddArmorRating( ref rating, HandArmor );
AddArmorRating( ref rating, HeadArmor );
AddArmorRating( ref rating, ArmsArmor );
AddArmorRating( ref rating, LegsArmor );
AddArmorRating( ref rating, ChestArmor );
AddArmorRating( ref rating, ShieldArmor );
return VirtualArmor + VirtualArmorMod + rating;
}
}
private void AddArmorRating( ref double rating, Item armor )
{
if ( armor is BaseArmor )
{
BaseArmor ar = armor as BaseArmor;
rating += ar.ArmorRatingScaled;
}
}
#region [Stats]Max
[CommandProperty( AccessLevel.GameMaster )]
public override int HitsMax
{
get
{
int hits = this.RawStr;
int strOffs = GetStatOffset( StatType.Str );
hits = (hits / 2) + strOffs;
hits = (int)(hits * Server.Misc.Settings.HitPoints());
hits = hits + 50;
return hits;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int StamMax
{
get{ return base.StamMax; }
}
[CommandProperty( AccessLevel.GameMaster )]
public override int ManaMax
{
get{ return base.ManaMax; }
}
#endregion
#region Stat Getters/Setters
[CommandProperty( AccessLevel.GameMaster )]
public override int Str
{
get
{
return base.Str;
}
set
{
base.Str = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int Int
{
get
{
return base.Int;
}
set
{
base.Int = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int Dex
{
get
{
return base.Dex;
}
set
{
base.Dex = value;
}
}
#endregion
public override bool Move( Direction d )
{
NetState ns = this.NetState;
if ( ns != null )
{
if ( HasGump( typeof( ResurrectGump ) ) ) {
if ( Alive ) {
CloseGump( typeof( ResurrectGump ) );
} else {
SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
return false;
}
}
}
TimeSpan speed = ComputeMovementSpeed( d );
bool res;
if ( !Alive )
Server.Movement.MovementImpl.IgnoreMovableImpassables = true;
res = base.Move( d );
Server.Movement.MovementImpl.IgnoreMovableImpassables = false;
if ( !res )
return false;
m_NextMovementTime += speed;
return true;
}
public override bool CheckMovement( Direction d, out int newZ )
{
DesignContext context = m_DesignContext;
if ( context == null )
return base.CheckMovement( d, out newZ );
HouseFoundation foundation = context.Foundation;
newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
int newX = this.X, newY = this.Y;
Movement.Movement.Offset( d, ref newX, ref newY );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
}
public override bool AllowItemUse( Item item )
{
return DesignContext.Check( this );
}
public override bool AllowSkillUse( SkillName skill )
{
return DesignContext.Check( this );
}
public override void SetLocation( Point3D loc, bool isTeleport )
{
if ( !isTeleport && AccessLevel == AccessLevel.Player )
{
// moving, not teleporting
int zDrop = ( this.Location.Z - loc.Z );
if ( zDrop > 20 ) // we fell more than one story
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
}
base.SetLocation( loc, isTeleport );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from == this )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
{
if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );
if ( house.IsAosRules )
list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
}
}
}
private void GetVendor()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
{
CloseGump( typeof( ReclaimVendorGump ) );
SendGump( new ReclaimVendorGump( house ) );
}
}
private void LeaveHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( house != null )
this.Location = house.BanLocation;
}
private delegate void ContextCallback();
private class CallbackEntry : ContextMenuEntry
{
private ContextCallback m_Callback;
public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
{
}
public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
{
m_Callback = callback;
}
public override void OnClick()
{
if ( m_Callback != null )
m_Callback();
}
}
public override void DisruptiveAction()
{
base.DisruptiveAction();
}
public override void OnDoubleClick( Mobile from )
{
if ( this == from && !Warmode )
{
IMount mount = Mount;
if ( mount != null && !DesignContext.Check( this ) )
return;
}
base.OnDoubleClick( from );
}
public override void DisplayPaperdollTo( Mobile to )
{
if ( DesignContext.Check( this ) )
base.DisplayPaperdollTo( to );
}
private static bool m_NoRecursion;
public override bool CheckEquip( Item item )
{
if ( !base.CheckEquip( item ) )
return false;
if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null )
{
if ( bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
return true;
}
else if ( bounce.m_Parent == this )
{
return true;
}
}
SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
return false;
}
return true;
}
public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
{
int msgNum = 0;
if ( cont == null )
{
if ( to.Holding != null )
msgNum = 1062727; // You cannot trade with someone who is dragging something.
else if ( this.HasTrade )
msgNum = 1062781; // You are already trading with someone else!
else if ( to.HasTrade )
msgNum = 1062779; // That person is already involved in a trade
}
if ( msgNum == 0 )
{
if ( cont != null )
{
plusItems += cont.TotalItems;
plusWeight += cont.TotalWeight;
}
if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004040; // You would not be able to hold this if the trade failed.
else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
else
msgNum = CheckContentForTrade( item );
}
if ( msgNum != 0 )
{
if ( message )
this.SendLocalizedMessage( msgNum );
return false;
}
return true;
}
private static int CheckContentForTrade( Item item )
{
if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
return 1004044; // You may not trade trapped items.
if ( SkillHandlers.StolenItem.IsStolen( item ) )
return 1004043; // You may not trade recently stolen items.
if ( item is Container )
{
foreach ( Item subItem in item.Items )
{
int msg = CheckContentForTrade( subItem );
if ( msg != 0 )
return msg;
}
}
return 0;
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
if ( !base.CheckNonlocalDrop( from, item, target ) )
return false;
if ( from.AccessLevel >= AccessLevel.GameMaster )
return true;
Container pack = this.Backpack;
if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
{
BounceInfo bounce = item.GetBounce();
if ( bounce != null && bounce.m_Parent is Item )
{
Item parent = (Item) bounce.m_Parent;
if ( parent == pack || parent.IsChildOf( pack ) )
return true;
}
SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
return false;
}
return true;
}
protected override void OnLocationChange( Point3D oldLocation )
{
Server.Misc.RegionMusic.MusicRegion( this, this.Map, this.Location, oldLocation );
CheckLightLevels( false );
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
int newX = this.X, newY = this.Y;
int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
{
if ( Z != newZ )
Location = new Point3D( X, Y, newZ );
m_NoRecursion = false;
return;
}
Location = new Point3D( foundation.X, foundation.Y, newZ );
Map = foundation.Map;
m_NoRecursion = false;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
//string sTitle = GetNPCGuild( this );
//list.Add( Utility.FixHtml( sTitle ) );
}
public static string GetNPCGuild( Mobile m )
{
string GuildTitle = "";
if ( m is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m;
if ( pm.NpcGuild == NpcGuild.MagesGuild ){ GuildTitle = "Mages Guild"; }
else if ( pm.NpcGuild == NpcGuild.WarriorsGuild ){ GuildTitle = "Warriors Guild"; }
else if ( pm.NpcGuild == NpcGuild.ThievesGuild ){ GuildTitle = "Thieves Guild"; }
else if ( pm.NpcGuild == NpcGuild.RangersGuild ){ GuildTitle = "Rangers Guild"; }
else if ( pm.NpcGuild == NpcGuild.HealersGuild ){ GuildTitle = "Healers Guild"; }
else if ( pm.NpcGuild == NpcGuild.TinkersGuild ){ GuildTitle = "Tinkers Guild"; }
else if ( pm.NpcGuild == NpcGuild.TailorsGuild ){ GuildTitle = "Tailors Guild"; }
else if ( pm.NpcGuild == NpcGuild.MarinersGuild ){ GuildTitle = "Mariners Guild"; }
else if ( pm.NpcGuild == NpcGuild.BardsGuild ){ GuildTitle = "Bards Guild"; }
else if ( pm.NpcGuild == NpcGuild.BlacksmithsGuild ){ GuildTitle = "Blacksmiths Guild"; }
else if ( pm.NpcGuild == NpcGuild.AlchemistsGuild ){ GuildTitle = "Alchemists Guild"; }
else if ( pm.NpcGuild == NpcGuild.CarpentryGuild ){ GuildTitle = "Carpenters Guild"; }
else if ( pm.NpcGuild == NpcGuild.LibrariansGuild ){ GuildTitle = "Librarians Guild"; }
else if ( pm.NpcGuild == NpcGuild.AssassinsGuild ){ GuildTitle = "Assassins Guild"; }
}
return GuildTitle;
}
public override bool OnMoveOver( Mobile m )
{
if ( m is BaseCreature && !((BaseCreature)m).Controlled )
return ( !Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet ) || ( Hidden && m.AccessLevel > AccessLevel.Player );
return base.OnMoveOver( m );
}
public override bool CheckShove( Mobile shoved )
{
if( m_IgnoreMobiles )
return true;
else
return base.CheckShove( shoved );
}
protected override void OnMapChange( Map oldMap )
{
InvalidateProperties();
Server.Misc.RegionMusic.MusicRegion( this, this.Map, this.Location, this.Location );
DesignContext context = m_DesignContext;
if ( context == null || m_NoRecursion )
return;
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
if ( Map != foundation.Map )
Map = foundation.Map;
m_NoRecursion = false;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
int disruptThreshold = 0;
if ( amount > disruptThreshold )
{
BandageContext c = BandageContext.GetContext( this );
if ( c != null )
c.Slip();
}
WeightOverloading.FatigueOnDamage( this, amount );
if ( willKill && from is PlayerMobile )
Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( ((PlayerMobile) from).RecoverAmmo ) );
base.OnDamage( amount, from, willKill );
}
public override void Resurrect()
{
bool wasAlive = this.Alive;
base.Resurrect();
if ( this.Alive && !wasAlive )
{
Item deathRobe = new DeathRobe();
Hits = HitsMax;
Stam = StamMax;
Mana = ManaMax;
Hunger = 20;
Thirst = 20;
if ( !EquipItem( deathRobe ) )
deathRobe.Delete();
}
}
public override double RacialSkillBonus
{
get
{
return 0;
}
}
public override void OnWarmodeChanged()
{
if ( !Warmode )
Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( RecoverAmmo ) );
}
private bool FindItems_Callback(Item item)
{
if (!item.Deleted && item.LootType == LootType.Blessed )
{
if (this.Backpack != item.ParentEntity)
{
return true;
}
}
return false;
}
public static void RemoveMyClothes( Mobile m )
{
if ( m.FindItemOnLayer( Layer.OuterTorso ) != null && !(m.FindItemOnLayer( Layer.OuterTorso ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.OuterTorso ).Delete(); }
if ( m.FindItemOnLayer( Layer.MiddleTorso ) != null && !(m.FindItemOnLayer( Layer.MiddleTorso ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.MiddleTorso ).Delete(); }
if ( m.FindItemOnLayer( Layer.OneHanded ) != null && !(m.FindItemOnLayer( Layer.OneHanded ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.OneHanded ).Delete(); }
if ( m.FindItemOnLayer( Layer.TwoHanded ) != null && !(m.FindItemOnLayer( Layer.TwoHanded ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.TwoHanded ).Delete(); }
if ( m.FindItemOnLayer( Layer.Bracelet ) != null && !(m.FindItemOnLayer( Layer.Bracelet ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Bracelet ).Delete(); }
if ( m.FindItemOnLayer( Layer.Ring ) != null && !(m.FindItemOnLayer( Layer.Ring ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Ring ).Delete(); }
if ( m.FindItemOnLayer( Layer.Helm ) != null && !(m.FindItemOnLayer( Layer.Helm ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Helm ).Delete(); }
if ( m.FindItemOnLayer( Layer.Arms ) != null && !(m.FindItemOnLayer( Layer.Arms ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Arms ).Delete(); }
if ( m.FindItemOnLayer( Layer.OuterLegs ) != null && !(m.FindItemOnLayer( Layer.OuterLegs ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.OuterLegs ).Delete(); }
if ( m.FindItemOnLayer( Layer.Neck ) != null && !(m.FindItemOnLayer( Layer.Neck ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Neck ).Delete(); }
if ( m.FindItemOnLayer( Layer.Gloves ) != null && !(m.FindItemOnLayer( Layer.Gloves ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Gloves ).Delete(); }
if ( m.FindItemOnLayer( Layer.Talisman ) != null && !(m.FindItemOnLayer( Layer.Talisman ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Talisman ).Delete(); }
if ( m.FindItemOnLayer( Layer.Shoes ) != null && !(m.FindItemOnLayer( Layer.Shoes ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Shoes ).Delete(); }
if ( m.FindItemOnLayer( Layer.FirstValid ) != null && !(m.FindItemOnLayer( Layer.FirstValid ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.FirstValid ).Delete(); }
if ( m.FindItemOnLayer( Layer.Waist ) != null && !(m.FindItemOnLayer( Layer.Waist ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Waist ).Delete(); }
if ( m.FindItemOnLayer( Layer.InnerLegs ) != null && !(m.FindItemOnLayer( Layer.InnerLegs ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.InnerLegs ).Delete(); }
if ( m.FindItemOnLayer( Layer.InnerTorso ) != null && !(m.FindItemOnLayer( Layer.InnerTorso ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.InnerTorso ).Delete(); }
if ( m.FindItemOnLayer( Layer.Pants ) != null && !(m.FindItemOnLayer( Layer.Pants ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Pants ).Delete(); }
if ( m.FindItemOnLayer( Layer.Shirt ) != null && !(m.FindItemOnLayer( Layer.Shirt ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Shirt ).Delete(); }
if ( m.FindItemOnLayer( Layer.Cloak ) != null && !(m.FindItemOnLayer( Layer.Cloak ).LootType == LootType.Blessed) ) { m.FindItemOnLayer( Layer.Cloak ).Delete(); }
}
public override bool OnBeforeDeath()
{
if ( this.LastKiller is Guard )
{
BaseCreature guard = (BaseCreature)(this.LastKiller);
Point3D p = new Point3D( 2002, 1494, -20 );
if ( Utility.RandomBool() )
{
switch ( Utility.Random( 12 ) )
{
case 0: p = new Point3D(985, 982, 0); break;
case 1: p = new Point3D(985, 976, 0); break;
case 2: p = new Point3D(985, 970, 0); break;
case 3: p = new Point3D(985, 964, 0); break;
case 4: p = new Point3D(985, 958, 0); break;
case 5: p = new Point3D(998, 951, 0); break;
case 6: p = new Point3D(1007, 951, 0); break;
case 7: p = new Point3D(1013, 951, 0); break;
case 8: p = new Point3D(1019, 964, 0); break;
case 9: p = new Point3D(1019, 970, 0); break;
case 10: p = new Point3D(1019, 976, 0); break;
case 11: p = new Point3D(1019, 982, 0); break;
};
}
else
{
switch ( Utility.Random( 5 ) )
{
case 0: p = new Point3D(2002, 1494, -20); break;
case 1: p = new Point3D(2002, 1488, -20); break;
case 2: p = new Point3D(2002, 1483, -20); break;
case 3: p = new Point3D(2014, 1483, -20); break;
case 4: p = new Point3D(2014, 1489, -20); break;
};
}
Map map = Map.Britannia;
this.Criminal = false;
if ( this.Kills > 4 ){ this.Kills = 4; }
Hits = HitsMax;
Stam = StamMax;
Mana = ManaMax;
Hunger = 20;
Thirst = 20;
List<Item> stuff = new List<Item>();
foreach( Item c in this.Backpack.Items )
{
if ( c.LootType != LootType.Blessed )
{
stuff.Add(c);
}
}
foreach ( Item item in stuff )
{
item.Delete();
}
RemoveMyClothes( this );
if ( this.Mounted )
{
Mobile horse = (Mobile)(this.Mount);
Server.Mobiles.BaseMount.Dismount( this );
horse.Delete();
}
if ( this.FindItemOnLayer( Layer.Shoes ) == null ) { this.AddItem( new Shoes( Utility.RandomNeutralHue() ) ); }
if ( this.FindItemOnLayer( Layer.Pants ) == null ) { this.AddItem( new ShortPants( Utility.RandomNeutralHue() ) ); }
if ( this.FindItemOnLayer( Layer.Shirt ) == null ) { this.AddItem( new Shirt( Utility.RandomNeutralHue() ) ); }
this.SendMessage("You have been sent to prison!");
Server.Mobiles.BaseCreature.DeletePets( this );
this.MoveToWorld( p, map );
this.InvalidateProperties();
guard.Combatant = null;
guard.Warmode = false;
guard.InvalidateProperties();
return false;
}
NetState state = NetState;
if ( state != null )
state.CancelAllTrades();
DropHolding();
if (Backpack != null && !Backpack.Deleted)
{
List<Item> ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);
for (int i = 0; i < ilist.Count; i++)
{
Backpack.AddItem(ilist[i]);
}
}
RecoverAmmo();
return base.OnBeforeDeath();
}
public override DeathMoveResult GetParentMoveResultFor( Item item )
{
DeathMoveResult res = base.GetParentMoveResultFor( item );
return res;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
DeathMoveResult res = base.GetInventoryMoveResultFor( item );
return res;
}
public override void OnDeath( Container c )
{
base.OnDeath(c);
HueMod = -1;
NameMod = null;
SetHairMods( -1, -1 );
PolymorphSpell.StopTimer( this );
IncognitoSpell.StopTimer( this );
DisguiseTimers.RemoveTimer( this );
EndAction( typeof( PolymorphSpell ) );
EndAction( typeof( IncognitoSpell ) );
SkillHandlers.StolenItem.ReturnOnDeath( this, c );
if ( m_PermaFlags.Count > 0 )
{
m_PermaFlags.Clear();
if ( c is Corpse )
((Corpse)c).Criminal = true;
if ( SkillHandlers.Stealing.ClassicMode )
Criminal = true;
}
Mobile killer = this.FindMostRecentDamager( true );
if ( killer is BaseCreature )
{
BaseCreature bc = (BaseCreature)killer;
Mobile master = bc.GetMaster();
if( master != null )
killer = master;
}
Server.Guilds.Guild.HandleDeath( this, killer );
}
private List<Mobile> m_PermaFlags;
private List<Mobile> m_VisList;
private Hashtable m_AntiMacroTable;
private TimeSpan m_GameTime;
private TimeSpan m_ShortTermElapse;
private TimeSpan m_LongTermElapse;
private DateTime m_SessionStart;
private SkillName m_Learning = (SkillName)(-1);
public SkillName Learning
{
get{ return m_Learning; }
set{ m_Learning = value; }
}
public PlayerMobile()
{
m_VisList = new List<Mobile>();
m_PermaFlags = new List<Mobile>();
m_AntiMacroTable = new Hashtable();
m_RecentlyReported = new List<Mobile>();
m_GameTime = TimeSpan.Zero;
m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
m_LongTermElapse = TimeSpan.FromHours( 40.0 );
m_GuildRank = Guilds.RankDefinition.Lowest;
}
public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
{
if ( Alive )
return false;
return base.MutateSpeech( hears, ref text, ref context );
}
public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
{
if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
{
Guilds.Guild g = this.Guild as Guilds.Guild;
if( g == null )
{
SendLocalizedMessage( 1063142 ); // You are not in a guild!
}
else if( type == MessageType.Alliance )
{
if( g.Alliance != null && g.Alliance.IsMember( g ) )
{
//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
g.Alliance.AllianceChat( this, text );
SendToStaffMessage( this, "[Alliance]: {0}", text );
m_AllianceMessageHue = hue;
}
else
{
SendLocalizedMessage( 1071020 ); // You are not in an alliance!
}
}
else //Type == MessageType.Guild
{
m_GuildMessageHue = hue;
g.GuildChat( this, text );
SendToStaffMessage( this, "[Guild]: {0}", text );
}
}
else
{
base.DoSpeech( text, keywords, type, hue );
}
}
private static void SendToStaffMessage( Mobile from, string text )
{
Packet p = null;
foreach( NetState ns in from.GetClientsInRange( 8 ) )
{
Mobile mob = ns.Mobile;
if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
{
if( p == null )
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
ns.Send( p );
}
}
Packet.Release( p );
}
private static void SendToStaffMessage( Mobile from, string format, params object[] args )
{
SendToStaffMessage( from, String.Format( format, args ) );
}
public override void Damage( int amount, Mobile from )
{
base.Damage( amount, from );
}
#region Poison
public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
{
if ( !Alive )
return ApplyPoisonResult.Immune;
ApplyPoisonResult result = base.ApplyPoison( from, poison );
if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
(PoisonTimer as PoisonImpl.PoisonTimer).From = from;
return result;
}
#endregion
public PlayerMobile( Serial s ) : base( s )
{
m_VisList = new List<Mobile>();
m_AntiMacroTable = new Hashtable();
}
public List<Mobile> VisibilityList
{
get{ return m_VisList; }
}
public List<Mobile> PermaFlags
{
get{ return m_PermaFlags; }
}
public override bool IsHarmfulCriminal( Mobile target )
{
if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
{
int noto = Notoriety.Compute( this, target );
if ( noto == Notoriety.Innocent )
target.Delta( MobileDelta.Noto );
return false;
}
if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
return false;
return base.IsHarmfulCriminal( target );
}
public bool AntiMacroCheck( Skill skill, object obj )
{
if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
return true;
Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
if ( tbl == null )
m_AntiMacroTable[skill] = tbl = new Hashtable();
CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
if ( count != null )
{
if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
{
count.Count = 1;
return true;
}
else
{
++count.Count;
if ( count.Count <= SkillCheck.Allowance )
return true;
else
return false;
}
}
else
{
tbl[obj] = count = new CountAndTimeStamp();
count.Count = 1;
return true;
}
}
private void RevertHair()
{
SetHairMods( -1, -1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_PeacedUntil = reader.ReadDateTime();
m_AnkhNextUse = reader.ReadDateTime();
m_AllianceMessageHue = reader.ReadEncodedInt();
m_GuildMessageHue = reader.ReadEncodedInt();
m_QuestLevel = reader.ReadInt();
m_MapMarkers = reader.ReadString();
int rank = reader.ReadEncodedInt();
int maxRank = Guilds.RankDefinition.Ranks.Length -1;
if( rank > maxRank )
rank = maxRank;
m_GuildRank = Guilds.RankDefinition.Ranks[rank];
m_LastOnline = reader.ReadDateTime();
m_Profession = reader.ReadEncodedInt();
if ( reader.ReadBool() )
{
m_HairModID = reader.ReadInt();
m_HairModHue = reader.ReadInt();
m_BeardModID = reader.ReadInt();
m_BeardModHue = reader.ReadInt();
}
m_NpcGuild = (NpcGuild)reader.ReadInt();
m_NpcGuildJoinTime = reader.ReadDateTime();
m_NpcGuildGameTime = reader.ReadTimeSpan();
m_Camp = reader.ReadDateTime();
m_Bedroll = reader.ReadDateTime();
m_PermaFlags = reader.ReadStrongMobileList();
m_Flags = (PlayerFlag)reader.ReadInt();
m_LongTermElapse = reader.ReadTimeSpan();
m_ShortTermElapse = reader.ReadTimeSpan();
m_GameTime = reader.ReadTimeSpan();
StatCap = 200;
Skills.Cap = 7000;
if (m_RecentlyReported == null)
m_RecentlyReported = new List<Mobile>();
if ( !CharacterCreation.VerifyProfession( m_Profession ) )
m_Profession = 0;
if ( m_PermaFlags == null )
m_PermaFlags = new List<Mobile>();
if( m_GuildRank == null )
m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null)
if( m_LastOnline == DateTime.MinValue && Account != null )
m_LastOnline = ((Account)Account).LastLogin;
if ( AccessLevel > AccessLevel.Player )
m_IgnoreMobiles = true;
List<Mobile> list = this.Stabled;
for ( int i = 0; i < list.Count; ++i )
{
BaseCreature bc = list[i] as BaseCreature;
if ( bc != null )
bc.IsStabled = true;
}
}
public override void Serialize( GenericWriter writer )
{
//cleanup our anti-macro table
foreach ( Hashtable t in m_AntiMacroTable.Values )
{
ArrayList remove = new ArrayList();
foreach ( CountAndTimeStamp time in t.Values )
{
if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
remove.Add( time );
}
for (int i=0;i<remove.Count;++i)
t.Remove( remove[i] );
}
CheckKillDecay();
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (DateTime) m_PeacedUntil );
writer.Write( (DateTime) m_AnkhNextUse );
writer.WriteEncodedInt( m_AllianceMessageHue );
writer.WriteEncodedInt( m_GuildMessageHue );
writer.Write( m_QuestLevel );
writer.Write( m_MapMarkers );
writer.WriteEncodedInt( m_GuildRank.Rank );
writer.Write( m_LastOnline );
writer.WriteEncodedInt( (int) m_Profession );
bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );
writer.Write( useMods );
if ( useMods )
{
writer.Write( (int) m_HairModID );
writer.Write( (int) m_HairModHue );
writer.Write( (int) m_BeardModID );
writer.Write( (int) m_BeardModHue );
}
writer.Write( (int) m_NpcGuild );
writer.Write( (DateTime) m_NpcGuildJoinTime );
writer.Write( (TimeSpan) m_NpcGuildGameTime );
writer.Write( (DateTime) m_Camp );
writer.Write( (DateTime) m_Bedroll );
writer.Write( m_PermaFlags, true );
writer.Write( (int) m_Flags );
writer.Write( m_LongTermElapse );
writer.Write( m_ShortTermElapse );
writer.Write( this.GameTime );
}
public void CheckKillDecay()
{
if ( m_LongTermElapse < this.GameTime )
{
m_LongTermElapse += TimeSpan.FromHours( 8 );
if ( Kills > 0 )
--Kills;
}
}
public void ResetKillTime()
{
m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SessionStart
{
get{ return m_SessionStart; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan GameTime
{
get
{
if ( NetState != null )
return m_GameTime + (DateTime.Now - m_SessionStart);
else
return m_GameTime;
}
}
public override bool CanSee( Mobile m )
{
if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
return true;
return base.CanSee( m );
}
public override bool CanSee( Item item )
{
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
return false;
return base.CanSee( item );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
BaseHouse.HandleDeletion( this );
DisguiseTimers.RemoveTimer( this );
}
public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }
protected override bool OnMove( Direction d )
{
return base.OnMove( d );
}
[CommandProperty( AccessLevel.GameMaster )]
public override bool Paralyzed
{
get
{
return base.Paralyzed;
}
set
{
base.Paralyzed = value;
}
}
#region Fastwalk Prevention
private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds
private DateTime m_NextMovementTime;
public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }
public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
{
if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
return Mobile.RunMount; // We are NOT actually moving (just a direction change)
bool running = ( (dir & Direction.Running) != 0 );
bool onHorse = ( this.Mount != null );
if( onHorse )
return ( running ? Mobile.RunMount : Mobile.WalkMount );
return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
}
public static bool MovementThrottle_Callback( NetState ns )
{
PlayerMobile pm = ns.Mobile as PlayerMobile;
if ( pm == null || !pm.UsesFastwalkPrevention )
return true;
if ( pm.m_NextMovementTime == DateTime.MinValue )
{
// has not yet moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;
if ( ts < TimeSpan.Zero )
{
// been a while since we've last moved
pm.m_NextMovementTime = DateTime.Now;
return true;
}
return ( ts < FastwalkThreshold );
}
#endregion
#region Hair and beard mods
private int m_HairModID = -1, m_HairModHue;
private int m_BeardModID = -1, m_BeardModHue;
public void SetHairMods( int hairID, int beardID )
{
if ( hairID == -1 )
InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
else if ( hairID != -2 )
InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );
if ( beardID == -1 )
InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
else if ( beardID != -2 )
InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
}
private void CreateHair( bool hair, int id, int hue )
{
if( hair )
{
//TODO Verification?
HairItemID = id;
RecordHair = id;
HairHue = hue;
}
else
{
FacialHairItemID = id;
RecordBeard = id;
FacialHairHue = hue;
}
}
private void InternalRestoreHair( bool hair, ref int id, ref int hue )
{
if ( id == -1 )
return;
if ( hair )
{
HairItemID = 0;
RecordHair = 0;
}
else
{
FacialHairItemID = 0;
RecordBeard = 0;
}
//if( id != 0 )
CreateHair( hair, id, hue );
id = -1;
hue = 0;
}
private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
{
if ( storeID == -1 )
{
storeID = hair ? HairItemID : FacialHairItemID;
storeHue = hair ? HairHue : FacialHairHue;
}
CreateHair( hair, id, 0 );
}
#endregion
#region Speech log
private SpeechLog m_SpeechLog;
public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }
public override void OnSpeech( SpeechEventArgs e )
{
if ( SpeechLog.Enabled && this.NetState != null )
{
if ( m_SpeechLog == null )
m_SpeechLog = new SpeechLog();
m_SpeechLog.Add( e.Mobile, e.Speech );
}
}
#endregion
}
}