91 lines
No EOL
1.6 KiB
C#
91 lines
No EOL
1.6 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ant lion corpse" )]
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public class AntLion : BaseCreature
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{
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[Constructable]
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public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ant lion";
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Body = 11;
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BaseSoundID = 1006;
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SetStr( 296, 320 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 151, 162 );
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SetDamage( 7, 21 );
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SetSkill( SkillName.MagicResist, 70.0 );
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SetSkill( SkillName.Tactics, 90.0 );
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SetSkill( SkillName.HandToHand, 90.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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PackItem( new Bone( 3 ) );
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Item orepile = new IronOre();
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orepile.Amount = Utility.RandomMinMax(10, 100);
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orepile.ItemID = 0x19B9;
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PackItem(orepile);
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// TODO: skeleton
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}
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public override int GetAngerSound()
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{
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return 0x5A;
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}
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public override int GetIdleSound()
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{
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return 0x5A;
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}
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public override int GetAttackSound()
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{
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return 0x164;
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}
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public override int GetHurtSound()
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{
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return 0x187;
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}
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public override int GetDeathSound()
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{
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return 0x1BA;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public AntLion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |