58 lines
No EOL
1.1 KiB
C#
58 lines
No EOL
1.1 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an antaur corpse" )]
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public class AntaurWorker : BaseCreature
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{
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[Constructable]
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public AntaurWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an antaur worker";
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Body = 177;
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BaseSoundID = 0x57F;
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetDamage( 5, 7 );
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SetSkill( SkillName.MagicResist, 60.0 );
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SetSkill( SkillName.Tactics, 65.0 );
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SetSkill( SkillName.HandToHand, 60.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public AntaurWorker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Hue = 0;
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}
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}
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} |