AvatarsConquest/Scripts/Mobiles/Bugs/Scarab.cs

66 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a scarab corpse" )]
public class Scarab : BaseCreature
{
[Constructable]
public Scarab() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a scarab";
Body = 245;
BaseSoundID = 0x4F0;
AnimationMod = 2;
SetStr( 206, 280 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 120, 150 );
SetDamage( 7, 13 );
SetSkill( SkillName.MagicResist, 40.0 );
SetSkill( SkillName.Tactics, 70.0 );
SetSkill( SkillName.HandToHand, 70.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 12;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison HitPoison{ get{ return Poison.Regular; } }
public Scarab( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}