AvatarsConquest/Scripts/Mobiles/Bugs/Shaclaw.cs

71 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an insect corpse" )]
public class Shaclaw : BaseCreature
{
[Constructable]
public Shaclaw() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shaclaw";
Body = 283;
BaseSoundID = 0x4EA;
AnimationMod = 1;
SetStr( 796, 825 );
SetDex( 86, 105 );
SetInt( 50, 70 );
SetHits( 478, 495 );
SetDamage( 16, 22 );
SetSkill( SkillName.MagicResist, 49.1, 60.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
AddItem( new LighterSource() );
AddItem( new DeadlyPoisonPotion() );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Regular : Poison.Greater); } }
public override int GetDeathSound()
{
return Utility.RandomList( 0x4EE, 0x4EF );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 8 );
}
public Shaclaw( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}