AvatarsConquest/Scripts/Mobiles/Demons/Succubus.cs

111 lines
No EOL
2.4 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a succubus corpse" )]
public class Succubus : BaseCreature
{
[Constructable]
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a succubus";
Body = 78;
BaseSoundID = 0x4B0;
Clan = Clan.Demonic;
SetStr( 388, 420 );
SetDex( 121, 170 );
SetInt( 298, 457 );
SetHits( 212, 253 );
SetDamage( 12, 20 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 99.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 16000;
Karma = -16000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public void DrainLife()
{
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m ) )
continue;
if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
list.Add( m );
else if ( m.Player )
list.Add( m );
}
foreach ( Mobile m in list )
{
DoHarmful( m );
m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
m.PlaySound( 0x231 );
m.SendMessage( "You feel the life drain out of you!" );
int toDrain = Utility.RandomMinMax( 5, 20 );
Hits += toDrain;
m.Damage( toDrain, this );
}
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.1 >= Utility.RandomDouble() )
DrainLife();
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( 0.1 >= Utility.RandomDouble() )
DrainLife();
}
public Succubus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}