AvatarsConquest/Scripts/Mobiles/Elemental/Efreet.cs

78 lines
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an efreet corpse" )]
public class Efreet : BaseCreature
{
[Constructable]
public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an efreet";
Body = 13;
Hue = 1654;
BaseSoundID = 768;
SetStr( 326, 355 );
SetDex( 266, 285 );
SetInt( 171, 195 );
SetHits( 196, 213 );
SetDamage( 11, 13 );
SetSkill( SkillName.Concentration, 60.1, 75.0 );
SetSkill( SkillName.Magery, 60.1, 75.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 56;
}
public override int GetAttackSound()
{
return Utility.RandomList( 0x58F, 0x592, 0x593, 0x594, 0x595 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
if ( 0.02 > Utility.RandomDouble() )
{
switch ( Utility.Random( 5 ) )
{
case 0: PackItem( new DaemonArms() ); break;
case 1: PackItem( new DaemonChest() ); break;
case 2: PackItem( new DaemonGloves() ); break;
case 3: PackItem( new DaemonLegs() ); break;
case 4: PackItem( new DaemonHelm() ); break;
}
}
}
public Efreet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}