AvatarsConquest/Scripts/Mobiles/Gargoyles/FireGargoyle.cs

63 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a charred corpse" )]
public class FireGargoyle : BaseCreature
{
[Constructable]
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "fire gargoyle" );
Body = 155;
BaseSoundID = 0x174;
SetStr( 351, 400 );
SetDex( 126, 145 );
SetInt( 226, 250 );
SetHits( 211, 240 );
SetDamage( 7, 14 );
SetSkill( SkillName.Concentration, 90.1, 105.0 );
SetSkill( SkillName.Magery, 90.1, 105.0 );
SetSkill( SkillName.Meditation, 90.1, 105.0 );
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 40.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 1; } }
public FireGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}