AvatarsConquest/Scripts/Mobiles/Gargoyles/ZombieGargoyle.cs

59 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a gargoyle corpse" )]
public class ZombieGargoyle : BaseCreature
{
[Constructable]
public ZombieGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle corpse";
Body = 333;
BaseSoundID = 471;
Clan = Clan.Undead;
SetStr( 246, 275 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 148, 165 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 1 );
}
public ZombieGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}