AvatarsConquest/Scripts/Mobiles/Hellish/Nightmare.cs

79 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a nightmare corpse" )]
public class Nightmare : BaseCreature
{
[Constructable]
public Nightmare() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a nightmare";
Body = 226;
Hue = 1109;
BaseSoundID = 0xA8;
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetHits( 298, 315 );
SetDamage( 16, 22 );
SetSkill( SkillName.Concentration, 10.4, 50.0 );
SetSkill( SkillName.Magery, 10.4, 50.0 );
SetSkill( SkillName.MagicResist, 85.3, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 80.5, 92.5 );
Fame = 14000;
Karma = -14000;
VirtualArmor = 60;
PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 5 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.HighPotions );
}
public override int GetAngerSound()
{
if ( !Controlled )
return 0x16A;
return base.GetAngerSound();
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 10; } }
public Nightmare( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}