AvatarsConquest/Scripts/Mobiles/Humanoid/Brigand.cs

89 lines
No EOL
2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Brigand : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomSpeechHue();
Hue = Utility.RandomSkinHue();
Clan = Clan.Humanoid;
Title = "the brigand";
switch ( Utility.Random( 4 ))
{
case 0: Title = "the brigand"; break;
case 1: Title = "the bandit"; break;
case 2: Title = "the outlaw"; break;
case 3: Title = "the robber"; break;
}
int hair = Utility.RandomHairHue();
if ( this.Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
}
Utility.AssignRandomHair( this, hair );
SetStr( 86, 100 );
SetDex( 81, 95 );
SetInt( 61, 75 );
SetDamage( 10, 23 );
SetSkill( SkillName.Fencing, 66.0, 97.5 );
SetSkill( SkillName.Bludgeoning, 65.0, 87.5 );
SetSkill( SkillName.MagicResist, 25.0, 47.5 );
SetSkill( SkillName.Swords, 65.0, 87.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.HandToHand, 15.0, 37.5 );
Fame = 1000;
Karma = -1000;
Server.Misc.CitizenDressing.CitizenDress( this, 4 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public Brigand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}