AvatarsConquest/Scripts/Mobiles/Humanoid/MinotaurChief.cs

61 lines
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurChief : BaseCreature
{
[Constructable]
public MinotaurChief() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a minotaur chief";
Body = 329;
BaseSoundID = 0x5DF;
SetStr( 579, 653 );
SetDex( 144, 173 );
SetInt( 47, 83 );
SetHits( 453, 497 );
SetMana( 0 );
SetDamage( 14, 25 );
SetSkill( SkillName.MagicResist, 105.5, 157.5 );
SetSkill( SkillName.Tactics, 142.7, 165.0 );
SetSkill( SkillName.HandToHand, 142.7, 165.0 );
Fame = 9750;
Karma = -9750;
VirtualArmor = 65;
PackItem( new WarHammer() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Average );
}
public MinotaurChief( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}