AvatarsConquest/Scripts/Mobiles/Humanoid/Pirate.cs

143 lines
No EOL
4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Pirate : BaseCreature
{
[Constructable]
public Pirate() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomSpeechHue();
Hue = Utility.RandomSkinHue();
Clan = Clan.Humanoid;
Title = "the pirate";
switch ( Utility.Random( 4 ))
{
case 0: Title = "the pirate"; break;
case 1: Title = "the sailor"; break;
case 2: Title = "the privateer"; break;
case 3: Title = "the freebooter"; break;
}
int hair = Utility.RandomHairHue();
if ( this.Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
}
Utility.AssignRandomHair( this, hair );
SetStr( 96, 110 );
SetDex( 91, 105 );
SetInt( 71, 85 );
SetDamage( 10, 23 );
SetSkill( SkillName.Fencing, 76.0, 97.5 );
SetSkill( SkillName.Bludgeoning, 75.0, 87.5 );
SetSkill( SkillName.MagicResist, 35.0, 47.5 );
SetSkill( SkillName.Swords, 75.0, 87.5 );
SetSkill( SkillName.Tactics, 75.0, 87.5 );
SetSkill( SkillName.HandToHand, 25.0, 37.5 );
Fame = 1500;
Karma = -1500;
switch ( Utility.Random( 7 ))
{
case 0: AddItem( new Longsword() ); break;
case 1: AddItem( new Cutlass() ); break;
case 2: AddItem( new Scimitar() ); break;
case 3: AddItem( new Kryss() ); break;
case 4: AddItem( new Dagger() ); break;
case 5: AddItem( new Spear() ); break;
case 6: AddItem( new Rapier() ); break;
}
switch ( Utility.Random( 5 ) )
{
case 0: AddItem( new FancyShirt( Utility.RandomHue() ) ); break;
case 1: AddItem( new Doublet( Utility.RandomHue() ) ); break;
case 2: AddItem( new Shirt( Utility.RandomHue() ) ); break;
case 3: AddItem( new Tunic( Utility.RandomHue() ) ); break;
case 4: AddItem( new Surcoat( Utility.RandomHue() ) ); break;
}
if ( Female )
{
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Skirt( Utility.RandomHue() ) ); break;
case 1: AddItem( new Kilt( Utility.RandomHue() ) ); break;
case 2: AddItem( new LongPants( Utility.RandomHue() ) ); break;
case 3: AddItem( new ShortPants( Utility.RandomHue() ) ); break;
}
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new LongPants( Utility.RandomHue() ) ); break;
case 1: AddItem( new ShortPants( Utility.RandomHue() ) ); break;
case 2: AddItem( new Kilt( Utility.RandomHue() ) ); break;
}
}
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Shoes( Utility.RandomNeutralHue() ) ); break;
case 1: AddItem( new Boots( Utility.RandomNeutralHue() ) ); break;
case 2: AddItem( new Sandals( Utility.RandomNeutralHue() ) ); break;
case 3: AddItem( new ThighBoots( Utility.RandomNeutralHue() ) ); break;
}
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new SkullCap( Utility.RandomHue() ) ); break;
case 1: AddItem( new SkullCap( Utility.RandomHue() ) ); break;
case 2: AddItem( new SkullCap( Utility.RandomHue() ) ); break;
case 3: AddItem( new Bandana( Utility.RandomHue() ) ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public Pirate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}