65 lines
No EOL
1.4 KiB
C#
65 lines
No EOL
1.4 KiB
C#
using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a ratman's corpse" )]
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public class Ratman : BaseCreature
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ratman" );
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HiddenTitle = "the ratman";
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Body = Utility.RandomList( 42, 44, 45 );
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BaseSoundID = 437;
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Clan = Clan.Humanoid;
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SetStr( 96, 120 );
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SetDex( 81, 100 );
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SetInt( 36, 60 );
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SetHits( 58, 72 );
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SetDamage( 4, 5 );
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SetSkill( SkillName.MagicResist, 35.1, 60.0 );
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SetSkill( SkillName.Tactics, 50.1, 75.0 );
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SetSkill( SkillName.HandToHand, 50.1, 75.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Hides{ get{ return 8; } }
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public Ratman( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |