AvatarsConquest/Scripts/Mobiles/Humanoid/SavageShaman.cs

233 lines
No EOL
5.2 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a savage corpse" )]
public class SavageShaman : BaseCreature
{
[Constructable]
public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage shaman" );
HiddenTitle = "the savage shaman";
Hue = 0;
Clan = Clan.Humanoid;
if ( Utility.RandomBool() )
Body = 0x191;
else
Body = 0x190;
SetStr( 126, 145 );
SetDex( 91, 110 );
SetInt( 161, 185 );
SetDamage( 4, 10 );
SetSkill( SkillName.Concentration, 77.5, 100.0 );
SetSkill( SkillName.Fencing, 62.5, 85.0 );
SetSkill( SkillName.Bludgeoning, 62.5, 85.0 );
SetSkill( SkillName.Magery, 72.5, 95.0 );
SetSkill( SkillName.Meditation, 77.5, 100.0 );
SetSkill( SkillName.MagicResist, 77.5, 100.0 );
SetSkill( SkillName.Swords, 62.5, 85.0 );
SetSkill( SkillName.Tactics, 62.5, 85.0 );
SetSkill( SkillName.HandToHand, 62.5, 85.0 );
Fame = 1000;
Karma = -1000;
PackReg( 10, 15 );
PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
AddItem( new BoneArms() );
AddItem( new BoneLegs() );
AddItem( new DeerMask() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 1; } }
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( 0.1 > Utility.RandomDouble() )
BeginSavageDance();
}
public void BeginSavageDance()
{
if( this.Map == null )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
{
if ( m != this && m is SavageShaman )
list.Add( m );
}
Animate( 111, 5, 1, true, false, 0 ); // Do a little dance...
if ( AIObject != null )
AIObject.NextMove = DateTime.Now + TimeSpan.FromSeconds( 1.0 );
if ( list.Count >= 3 )
{
for ( int i = 0; i < list.Count; ++i )
{
SavageShaman dancer = (SavageShaman)list[i];
dancer.Animate( 111, 5, 1, true, false, 0 ); // Get down tonight...
if ( dancer.AIObject != null )
dancer.AIObject.NextMove = DateTime.Now + TimeSpan.FromSeconds( 1.0 );
}
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( EndSavageDance ) );
}
}
public void EndSavageDance()
{
if ( Deleted )
return;
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
list.Add( m );
if ( list.Count > 0 )
{
switch ( Utility.Random( 3 ) )
{
case 0: /* greater heal */
{
foreach ( Mobile m in list )
{
bool isFriendly = ( m is Savage || m is SavageShaman );
if ( !isFriendly )
continue;
if ( m.Poisoned || !CanBeBeneficial( m ) )
continue;
DoBeneficial( m );
// Algorithm: (40% of magery) + (1-10)
int toHeal = (int)(Skills[SkillName.Magery].Value * 0.4);
toHeal += Utility.Random( 1, 10 );
m.Heal( toHeal, this );
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
m.PlaySound( 0x202 );
}
break;
}
case 1: /* lightning */
{
foreach ( Mobile m in list )
{
bool isFriendly = ( m is Savage || m is SavageShaman );
if ( isFriendly )
continue;
if ( !CanBeHarmful( m ) )
continue;
DoHarmful( m );
double damage = Utility.Random( 12, 9 );
m.BoltEffect( 0 );
SpellHelper.Damage( TimeSpan.FromSeconds( 0.25 ), m, this, damage );
}
break;
}
case 2: /* poison */
{
foreach ( Mobile m in list )
{
bool isFriendly = ( m is Savage || m is SavageShaman );
if ( isFriendly )
continue;
if ( !CanBeHarmful( m ) )
continue;
DoHarmful( m );
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.Paralyzed = false;
double total = Skills[SkillName.Magery].Value + Skills[SkillName.Poisoning].Value;
double dist = GetDistanceToSqrt( m );
if ( dist >= 3.0 )
total -= (dist - 3.0) * 10.0;
int level;
if ( total >= 200.0 && Utility.Random( 1, 100 ) <= 10 )
level = 3;
else if ( total > 170.0 )
level = 2;
else if ( total > 130.0 )
level = 1;
else
level = 0;
m.ApplyPoison( this, Poison.GetPoison( level ) );
m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
m.PlaySound( 0x474 );
}
break;
}
}
}
}
public SavageShaman( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}