AvatarsConquest/Scripts/Mobiles/Monsters/AncientSphinx.cs

79 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sphinx corpse" )]
public class AncientSphinx : BaseCreature
{
[Constructable]
public AncientSphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ancient sphinx";
Body = 182;
BaseSoundID = 0x668;
SetStr( 536, 585 );
SetDex( 126, 145 );
SetInt( 281, 305 );
SetHits( 322, 351 );
SetDamage( 13, 16 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 11500;
Karma = -11500;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.Gems );
AddLoot( LootPack.HighPotions );
}
public override void OnGaveMeleeAttack( Mobile m )
{
base.OnGaveMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
Sphinx.TurnStone( this );
}
public override void OnGotMeleeAttack( Mobile m )
{
base.OnGotMeleeAttack( m );
if ( 0.1 >= Utility.RandomDouble() )
Sphinx.TurnStone( this );
}
public AncientSphinx( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}