AvatarsConquest/Scripts/Mobiles/Monsters/LargeSlime.cs

62 lines
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a slimey corpse" )]
public class LargeSlime : BaseCreature
{
[Constructable]
public LargeSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a slime";
Body = 51;
BaseSoundID = 456;
SetStr( 122, 134 );
SetDex( 66, 71 );
SetInt( 16, 20 );
SetHits( 115, 119 );
SetDamage( 9, 16 );
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
SetSkill( SkillName.MagicResist, 45.1, 50.0 );
SetSkill( SkillName.Tactics, 49.3, 64.0 );
SetSkill( SkillName.HandToHand, 49.3, 64.0 );
Fame = 1200;
Karma = -1200;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 3 );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public LargeSlime( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}