AvatarsConquest/Scripts/Mobiles/Monsters/Slime.cs

64 lines
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a slimey corpse" )]
public class Slime : BaseCreature
{
[Constructable]
public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a slime";
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr( 22, 34 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 15, 19 );
SetDamage( 1, 5 );
SetSkill( SkillName.Poisoning, 30.1, 50.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.HandToHand, 19.3, 34.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 8;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
AddLoot( LootPack.Gems );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public Slime( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}