68 lines
1.4 KiB
C#
68 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a corpser corpse" )]
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public class Corpser : BaseCreature
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{
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[Constructable]
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public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a corpser";
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Body = 69;
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BaseSoundID = 684;
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SetStr( 156, 180 );
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SetDex( 26, 45 );
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SetInt( 26, 40 );
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SetHits( 94, 108 );
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SetMana( 0 );
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SetDamage( 10, 23 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 18;
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PackWood( 10 );
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PackItem( new MandrakeRoot( 3 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public Corpser( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 352 )
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BaseSoundID = 684;
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}
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}
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}
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