AvatarsConquest/Scripts/Mobiles/Reptilians/Dinosaurs/Meglasaur.cs

56 lines
No EOL
1.1 KiB
C#

using System;
using Server;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a dinosaur corpse" )]
public class Meglasaur : BaseCreature
{
[Constructable]
public Meglasaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a meglasaur";
Body = 248;
BaseSoundID = 0x4F5;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 101, 140 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 5500;
Karma = -5500;
VirtualArmor = 46;
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 20; } }
public Meglasaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}