AvatarsConquest/Scripts/Mobiles/Reptilians/GiantLizard.cs

62 lines
No EOL
1.2 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a lizard corpse" )]
public class GiantLizard : BaseCreature
{
[Constructable]
public GiantLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant lizard";
Body = 206;
Hue = Utility.RandomLizardHue();
BaseSoundID = 0x5A;
SetStr( 126, 150 );
SetDex( 56, 75 );
SetInt( 11, 20 );
SetHits( 76, 90 );
SetMana( 0 );
SetDamage( 6, 24 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 60.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
PackItem( new SulfurousAsh( Utility.Random( 4, 10 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Hides{ get{ return 12; } }
public GiantLizard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}