AvatarsConquest/Scripts/Mobiles/Reptilians/GiantToad.cs

66 lines
No EOL
1.3 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant toad corpse" )]
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
[Constructable]
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant toad";
Body = 80;
BaseSoundID = 0x26B;
SetStr( 76, 100 );
SetDex( 6, 25 );
SetInt( 11, 20 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 5, 17 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 750;
Karma = -750;
VirtualArmor = 24;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Hides{ get{ return 12; } }
public GiantToad(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( version < 1 )
{
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
}
}
}
}