AvatarsConquest/Scripts/Mobiles/Reptilians/Seeker.cs

60 lines
No EOL
1.3 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a seeker corpse" )]
public class Seeker : BaseCreature
{
[Constructable]
public Seeker () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a seeker";
Body = 107;
BaseSoundID = 377;
SetStr( 296, 325 );
SetDex( 86, 105 );
SetInt( 291, 385 );
SetHits( 178, 195 );
SetDamage( 8, 19 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 115.1, 130.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 100.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = Utility.RandomMinMax( 48, 51 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems );
}
public Seeker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}