AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/FireNaga.cs

69 lines
No EOL
1.5 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName("a naga corpse")]
public class FireNaga : BaseCreature
{
[Constructable]
public FireNaga() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 165;
Name = "a fire naga";
BaseSoundID = 634;
SetStr( 161, 360 );
SetDex( 151, 300 );
SetInt( 21, 40 );
SetHits( 112, 250 );
SetDamage( 6, 23 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 95.0 );
SetSkill( SkillName.HandToHand, 85.1, 100.0 );
Fame = 9000;
Karma = -9000;
VirtualArmor = 45;
PackItem( new SulfurousAsh( 10 ) );
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
AddLoot( LootPack.MedScrolls, 1 );
}
public override int Hides{ get{ return 15; } }
public override int Meat{ get{ return 4; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public FireNaga(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}