AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/LavaSerpent.cs

73 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a lava serpent corpse" )]
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
public class LavaSerpent : BaseCreature
{
[Constructable]
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava serpent";
Body = 21;
Hue = 1188;
BaseSoundID = 219;
SetStr( 386, 415 );
SetDex( 56, 80 );
SetInt( 66, 85 );
SetHits( 232, 249 );
SetMana( 0 );
SetDamage( 10, 22 );
SetSkill( SkillName.MagicResist, 25.3, 70.0 );
SetSkill( SkillName.Tactics, 65.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
PackItem( new SulfurousAsh( 3 ) );
PackItem( new Bone() );
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
public LavaSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}